Well I been playing Dishonored for about 2 hours now, and I'm starting to get really annoyed by something: Being nice in Dishonored is frustratingly annoying.
Having seen Yahtzee's review of the game, I knew about the whole morality mechanic in the game, and seeing as I'm generally a nice guy in most games I figured I'd do the same for this one.
Now I'm at least 3 dozen reloads in and I feel that is all due to "being a nice guy". Now in most games when an an enemy detects you there's usually an opportunity to deal with them before they call all their buddies to stomp on you. But being a nice guy, there doesn't seem to be any way that I know of to non-lethally take them down if I've been detected. So now I either have to fight off the mooks and earn the bad ending, or reload the last save and have to do it all over again. And it's not like being detected is a rare thing. You can misjudged a bit of distance with blink, and fall down and be detected. You can be trying to sneak past a checkpoint, only for the cover mechanic to shit on you and be detected. You could even be stealthing perfectly fine and be detected by a guard that you'd needed to have been clairvoyant to see.
Now had the game lacked the morality mechanic, it'd probably be no issue. But since the good ending requires that I limit my kills to the bare minimum, I feel as if I'm being put at an unfair handicap here. I'm already having to stash bodies and limit half my arsenal with the non-lethal playstyle, but now I have to replay entire sections of the map and save scum like it's going out of style too?
I got to say, this doesn't seem like much fun at all, which surprises me because I've been hearing a lot of good things about this game from everyone and their dog.
So am I missing something here, or is everyone just playing the naughty Corvo?