So now we know what the insides of the new Playstation will be. There is becoming even less of a distinction between consoles and PC's. The Playstation is a PC in a custom case running proprietary software. I will not be surprised if the new Xbox does not tread a similar path.
So the story of the next of "consoles" will be that they have tried so hard to copy the functionality of PC's that they have pretty much become PC's.
EDIT:
I thought this was common knowledge, so did not bother to explain it as the jump off point for this discussion.
At the press event yesterday it was revealed that the main components of the new PS4 are entirely taken from the PC. In previous the generation only PC gpu's had been used in consoles, married to unique CPU's like IBM's Cell Proccesor for the PS3 of a PowerPC (not a PC CPU, but based on RISC architecture) for teh xbox 360. Before that apart from the original Xbox, the commonality between PC and consoles hardware was even less.
The PS4 will have an AMD x86 CPU and an on-board AMD GPU based on the PC GPU AMD will release t the PC market later in the year. The CPU and GPU will share 8GB of ram (a setup common for on-board GPU's on PC motherboards). The only nod to the future is that the shared memory will be GDDR5, where as PC's use GDDR4 for system memory currently with GDDR5 only appearing on discrete GPU's.
So the PS4 from a hardware point of view is a PC. The only difference between it and a PC will be the OS running on it. Not even form factor will be different as their are already netop PC's (eg Zotac Zbox) available for hook up to TV's with a similar form factor to consoles and lack of upgrade options.
Hope that clears up the point I was trying to make.