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How can WoW still justify a subcription model?

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Next month Tera Online goes free to play (from what ive heard its legit free to play, not TOR free to play). now i wasnt a fan of tera online. i got bored of it before my trial even ended, due to the lack of interesting story (i know its an mmo but im sorry, i still need at least a relatively interesting story in order to stay interested for such a long time) and the absurdly overly sexualized character models (even for a jrpg). however, this thread isnt about the strengths ad weaknesses or tera online. this thread is about the fact that tera going free to play seems to mean that WoW is about the only paid subscription mmorpg left. now i know WoW has been around the longest so it has the most content and most people who play WoW are there because they have a lot of friends there. but even taking that into account, how can WoW justify being about the only paid subscription mmo around? i guess the obvious answer would be "because so many people are still willing to pay." but why are SO many people still willing to pay, now that almost every (if not every) major mmorpg can now be played for free? Do you think there will ever come a point where WoW players just feel that the game isnt worth it, until blizzard starts following the free to play model which has become standard?


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