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Terrible design choices in otherwise excellent games?

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So I was playing through Persona 3 Portable and noticing a lot of the 'thematic but kind of anti-game' stuff from its original version(s) had been removed, while still keeping the game overall the same...except, it still suffers from the 'protagonist dies, game immidiately ends', despite this being a multi member party with revival items readily available. This becomes a serious problem when there are enemies who have instant death attacks. Later on, you get a 'team bonus' where allies will 'take the hit' for you, but you're without this for the first third of the game, which can make it...frustrating to approach. And yes, I know *WHY* the game ends if he dies, don't spoil it for people, and it makes sense in context...but it still makes for a bad design choice in a great game...

So what are some other 'this game is great but wtf were they thinking with X?' stuff.

And please don't mention certain...controversial endings to certain famous/infamous games. We've had quite enough of that.


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