I just think that Bethesda kind of... always do some things worse than what they had before.
I can't remember if i played morrowind or oblivion first. I played skyrim soon after it came out. I played daggerfall after i did 95% of skyrim. I couldn't get into daggerfall. you're welcome to skip parts.
Anyways. Most of you haven't even heard of daggerfall. In the short time i played it i noticed some brilliant things
you can moddify your stats at the start of the game.
You can choose to have your magicka or health regenerate only when in the light.. or in the dark... or in water!or not at all. i thought this was a genius idea. The thought of running to a fire so that it's heat and light could regenerate your magic was a good one (strangely matching the idea of witches dancing round the fire) But it also allowed you to cripple your character in order for you to get more points to spend (and to give negative effects to enchantments for more points) you could forbid a weapon type or give yourself sunlight damage or holy place damage...
Morrowind doesn't have these things.Which is a shame because they sound like they should be developed! But i got into morrowind.
Morrowind has a brilliant story. the best backstory in the elder scrolls so far and rarely treats you like a child. The guild quests are grounded and don't require you to save the world. there were more spells and weapons and the dunmer sounded awesome.
oblivion was prettier and had better combat and great quests.
-The back story was neutralised and bland. The main storyline was incredibly generic. Whereas morrowind had grey areas of "did vivec realy kill nerevar?" and had a badguy who actually had a cause other than 'make chaos' (i know its mehrunes's thing, but surely they could have used something else?)
- Less items. Less spells. Enchanting far less interesting. Marksman regulated to a single weapon
- Strong level scaling.
- no dunmer voice! voices in general.
- Bland landscape and architecture
Then we've got skyrim. Even prettier and regions look different from one another. but with more problems!
- Nearly every single storyline has you as the chosen one. Possibly also the saviour of the world. It's both ridiculous and childish. Each quest line is also Highly flawed and predictable and each 'bad' character has an evil sounding voice.
- poor backstory especially in comparison to morrowind. Plus we've got all these retcons that are silly. Like alduin simply being a better form of dragon and akatosh's first rather than an aspect of akatosh and a litteral world eater. Or smaller things like Glass becoming machalite. Perhaps the behaviour of characters that just seem so forced and unnatural.
- the quests aren't as good as the oblivion ones. Far more repetitive.
- Perk system is totaly flawed and in many cases the 'skill' doesn't even affect an ability but is simply something to level in order to get perks that increase something by 20%. it's far less logical than previous games. Furthermore crafting skills haven't been balanced at all.
-Even less items and spells. no spellmaking!
- Armour and weapons apear to be more for fashion than practicality.
-Ui
- Time spent on bullshit systems such as marriage when more time could have been spent on everything else.
- Removal of Acrobatics. I think previous acrobatic skills in the game have been useless. However i think that Building on this skill rather than removing it would have been the right thing to do. It would have been smarter to have allowed the player to climb through ruins and to run away from guards across rooftops (despite the small city size) My point here is to state that bethesda would rather remove something than fix it.
dragonborn looks a little better.
I realy think that the series should develop in an evolutionary pattern... rather than whatever the fuck todd feels like. Shouldn't each game be better in every way than the last?